Schedule
A complete schedule, generated in one pass
Round-robin scheduling that accounts for booked fields, blackout dates, and teams on break. A cancelled game day is rescheduled in the same system, not rebuilt manually.
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Balanced fixtures and rotated kickoff times
Every team plays every other team, home and away, with balanced totals. Kickoff times rotate so no team is assigned the earliest slot repeatedly.
Field and division conflicts checked before generation
The schedule accounts for existing bookings across every division, including fields that share the same ground. Conflicts are avoided during generation, not identified afterward.
Blackout dates and team availability
Holidays and other unavailable dates extend the season rather than doubling fixtures on a single day. A team on break is scheduled around within the same round.
Draft review before publication
Each draft schedule lists venue conflicts, double-booked teams, and any player scheduled for two games at once. Fixtures can be published in full or in stages.
Rescheduling after cancellation
A cancelled game day updates every affected fixture and notifies both teams in one action. New times are checked against current field and team availability before assignment.
Playoffs, practices, and calendar integration
Single-elimination, double-elimination, and pool-to-knockout formats, along with weekly practices. All fixtures appear in the calendar feed families already use.
hours
saved building a season
A full round-robin generated in one pass, balanced and slotted, instead of an evening with a spreadsheet.
fewer
double-bookings
Generation reads what’s already booked across every division and plans around it.