Schedule

A complete schedule, generated in one pass

Round-robin scheduling that accounts for booked fields, blackout dates, and teams on break. A cancelled game day is rescheduled in the same system, not rebuilt manually.

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Balanced fixtures and rotated kickoff times

Every team plays every other team, home and away, with balanced totals. Kickoff times rotate so no team is assigned the earliest slot repeatedly.

Field and division conflicts checked before generation

The schedule accounts for existing bookings across every division, including fields that share the same ground. Conflicts are avoided during generation, not identified afterward.

Blackout dates and team availability

Holidays and other unavailable dates extend the season rather than doubling fixtures on a single day. A team on break is scheduled around within the same round.

Draft review before publication

Each draft schedule lists venue conflicts, double-booked teams, and any player scheduled for two games at once. Fixtures can be published in full or in stages.

Rescheduling after cancellation

A cancelled game day updates every affected fixture and notifies both teams in one action. New times are checked against current field and team availability before assignment.

Playoffs, practices, and calendar integration

Single-elimination, double-elimination, and pool-to-knockout formats, along with weekly practices. All fixtures appear in the calendar feed families already use.

~6

hours

saved building a season

A full round-robin generated in one pass, balanced and slotted, instead of an evening with a spreadsheet.

~90%

fewer

double-bookings

Generation reads what’s already booked across every division and plans around it.